Large Town: Kèr Iē̼āsqidjig

Kèr Iē̼āsqidjig

Kèr Iē̼āsqidjig
Example Tauric architecture.
StateTetbur Commune
ProvenceVātuchàjù Region
RegionGræ̈-iyuváns Maquis
Founded936
Community LeaderElder Phaeta Castell
Area6 km2 (2 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3760 m (12335 ft)
Average Yearly Precipitation274 cm/y (107 in/y)
Population1600
Population Density266 people per km2 (800 people per mi2)
Town AuraAbjuration
Naming
Native nameKèr Iē̼āsqidjig
Pronunciation/j̼əˑs/ /ˈqidjig/
Direct Translation[screw] [sharp]
Translation[Not Yet Translated]

Kèr Iē̼āsqidjig (/j̼əˑs/ /ˈqidjig/ [screw] [sharp]) is a subtropical Large Town located in the Vātuchàjù Region of the Tetbur Commune.

The name Kèr Iē̼āsqidjig is derived from the Tauric language, as Kèr Iē̼āsqidjig was founded by Taran Jenney, who was culturaly Tauric.

Climate

Kèr Iē̼āsqidjig has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Kèr Iē̼āsqidjig receives an average of 274 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Kèr Iē̼āsqidjig covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3760 m (12335 ft) above sea level.

Overview

Kèr Iē̼āsqidjig was founded durring the early 10th century, by Taran Jenney. The establishment of Kèr Iē̼āsqidjig was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kèr Iē̼āsqidjig's construction back out of the project. Taran Jenney pushed on reguardles, and Kèr Iē̼āsqidjig was finished, but starts off as a terible place to live.

Kèr Iē̼āsqidjig was built using the conventions of Tauric durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Kèr Iē̼āsqidjig is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kèr Iē̼āsqidjig is is constructed arround a series of premissive flagstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Astonishigly, the robustly designed timber walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Kèr Iē̼āsqidjig is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Kèr Iē̼āsqidjig has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kèr Iē̼āsqidjig. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kèr Iē̼āsqidjig's parks.

Kèr Iē̼āsqidjig has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Iē̼āsqidjig.

Kèr Iē̼āsqidjig has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Iē̼āsqidjig has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Iē̼āsqidjig has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Iē̼āsqidjig's public wards, blessings, and other arcane systems.

Kèr Iē̼āsqidjig possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Kèr Iē̼āsqidjig's grid is powered by mana accumulators.

Kèr Iē̼āsqidjig's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kèr Iē̼āsqidjig has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kèr Iē̼āsqidjig's natural decorations nor waterways.

Kèr Iē̼āsqidjig has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kèr Iē̼āsqidjig has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kèr Iē̼āsqidjig has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Kèr Iē̼āsqidjig's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Kèr Iē̼āsqidjig every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Hag, Green near Kèr Iē̼āsqidjig are known to be more aggressive than normal.

Kèr Iē̼āsqidjig's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Mysticism energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6400 m2
    • Cattle and Similar Creatures: 400
    • Poultry: 4800
    • Swine: 320
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 160

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 6
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 10
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 4
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

511 of Kèr Iē̼āsqidjig's population work within a Foundational Occupation.

1041 of Kèr Iē̼āsqidjig's population do not work in a formal occupation, but do contribute to the local economy. 48 (3%) are noncontributers.

Points of Interest

Kèr Iē̼āsqidjig is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

The the a pair of gloves of Elven High Magic, an a pair of gloves imbued with potent amounts of Elven High Magic energies was created near Kèr Iē̼āsqidjig by in time immemorial, reportedly some time during the late 2nd century.

History